Publications
I've been very fortunate to work with many brilliant scholars and designers, and have published a wide variety of things related to gameful/playful/critical/radical/weird design and analysis. I don't find the categories meaningful, so the list includes journal and conference papers, book chapters, workshop papers, magazine articles and other stuff. Everything below has been peer-reviewed and published in the respective venue. Most of the files are available freely via the links, a few are embargoed or held hostage by publishers. If you have any questions, requests, or ideas for collaborations, let me know.
2024
- Ziao Tang and Ben Kirman (2024) Exploring Curiosity in Games: A Framework and Questionnaire Study of Player Perspectives, International Journal of Human–Computer Interaction, DOI: 10.1080/10447318.2024.2325171
2023
- Charles Ringer, Sondess Missaoui, Victoria J. Hodge, Alan Pedrassoli Chitayat, Athanasios Kokkinakis, Sagarika Patra, Simon Peter Demediuk, Alvaro Caceres Munoz, Olu Olarewaju, Marian Ursu, Ben Kirman, Jonathan David Hook, Florian Oliver Block, Anders Drachen, and James Alfred Walker (2023) Time to Die 2: Improved In-Game Death Prediction in Dota 2. in Machine Learning With Applications (12). Elsevier.
2022
- Ben Kirman, Conor Linehan and Tom Feltwell (2022) Inscrutable Games: How Players Respond to Illegible or Opaque Game Design. In Proceedings of the International Academic Mindtrek Conference 2022. Tampere, Finland.
- Robb Mitchell, Ben Kirman, and Kin Encinas Lio (2022) I Just Can’t Believe These are not Fictitious: Vivifying design examples through narratives populated by existing artefacts. In Proceedings of the International Academic Mindtrek Conference 2022. Tampere, Finland. (Best Presentation Award)
- Charline Foch and Ben Kirman (2022) “The game doesn’t judge you”: game designers' perspectives on implementing failure in video games. In Proceedings of The 17th International Conference on the Foundations of Digital Games 2022 (FDG'22). Athens, Greece.
- Ben Kirman, Oliver Bates, Carolynne Lord, and Hayley Alter (2022) Thinking Outside the Bag: Worker-led Speculation and the Future of Gig Economy Delivery Platforms. In Proceedings of 2022 Design Research Society Conference (DRS 2022). Bilbao, Basque Country.
2021
- Oliver Bates, Carolynne Lord, Hayley Alter, Adrian Friday, and Ben Kirman (2021) Lessons from one future of work: opportunities to flip the gig economy. IEEE Pervasive Computing, 20 (4), 26-34. (Best Paper 2021)
- Athanasios Kokkinakis, Peter York, Moni Sagarika Patra, Justus Robertson, Ben Kirman, Alistair Coates, Alan P. Chitayat, Simon Demediuk, Anders Drachen, Jonathan Hook, Isabelle Nolle, Oluseyi Olarewaju, Daniel Slawson, Marian Ursu, and Florian Block (2021) Metagaming and metagames in Esports. In International Journal of Esports, 1(1)
- Charline Foch and Ben Kirman (2021) “Slow down and look”: Desirable aspects of failure in video games, from the perspective of players. In Proceedings of The 16th International Conference on the Foundations of Digital Games 2021 (FDG'21). Virtual.
- Justus Robertson, Athanasios V. Kokkinakis, Jonathan Hook, Ben Kirman, Florian Block, Marian F. Ursu, Sagarika Patra, Simon Demediuk, Anders Drachen, and Oluseyi Olarewaju (2021) Wait, But Why?: Assessing Behavior Explanation Strategies for Real-Time Strategy Games. In Proceedings of the 26th International Conference on Intelligent User Interfaces (IUI 2021). Virtual.
- Simon Demediuk, Anders Drachen, Athanasios Kokkinakis, Moni Sagarika Patra, Justus Robertson, Ben Kirman, Alistair Coates, Alan Chitayat, Jonathan Hook, Isabelle Nolle, Oluseyi Olarewaju, Daniel Slawson, Marian Ursu, and Florian Block (2021). Performance Index: A New Way To Compare Players. In Proceedings of the 2021 MIT Sloan Sports Analytics Conference. Virtual.
2020
- Nicholas Glover, Kerry Knox, Ben Kirman, Matthew Topham, Katylily Westbury-Hawkins, Penelope Holland (2020) Catastrophic co-production: A student-staff partnership for developing an educational game. in International Journal for Students as Partners, 4 (2)
- Oluseyi Olarewaju, Athanasios V. Kokkinakis, Simon Demediuk, Justus Roberstson, Isabelle Nölle, Sagarika Patra, Daniel Slawson, Alan P. Chitayat, Alistair Coates, Ben Kirman, Anders Drachen, Marian Ursu, Florian Block and Jonathan Hook (2020) Automatic Generation of Text for Match Recaps using Esport Caster Commentaries. In Proceedings of 6th International Conference on Natural Language Computing (NATL) 2020. Virtual.
- Athanasios Kokkinakis, Simon Demediuk, Isabelle Nölle, Oluseyi Olarewaju, Sagarika Patra, Justus Robertson, Alan Chitayat, Alistair Coates, Daniel Slawson, Peter Hughes, Nicolas Hardie, Ben Kirman, Jonathan Hook, Anders Drachen, Marian Ursu and Florian Block (2020) DAX: Data-Driven Audience Experiences in Esports. In Proceedings of ACM International Conference on Interactive Media Experience (IMX) 2020. Virtual. (Best Paper Award)
- Oliver Bates, Carolynne Lord, Hayley Alter, and Ben Kirman (2020) Let’s start talking the walk: Capturing and reflecting on our limits when working with gig economy workers. In Proceedings of Sixth ACM Workshop on Computing within Limits (LIMITS 2020). Virtual.
- Robb Mitchell, Enrique Encinas, and Ben Kirman (2020) Social Icebreakers Everywhere: A Day In The Life. In Proceedings of The 18th European (Virtual) Conference on Computer-Supported Cooperative Work (ECSCW 2020). Siegen, Germany.
- Alan Chitayat, Athanasios Kokkinakis, Sagarika Patra, Simon Demediuk, Justus Robertson, Oluseyi Olarewaju, Marian Ursu, Ben Kirman, Jonathan Hook, Florian Block, and Anders Drachen (2020) WARDS: Modelling the Worth of Vision in MOBAs. In Intelligent Computing: Proceedings of the 2020 Computing Conference Volume 2 (pp 63-81). Springer.
- Ben Kirman, Conor Linehan, and Shaun Lawson (2020) What's Your Problem with the Dog Internet? CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems. (Virtual)
- Ben Kirman, Alan Chitayat, Alistair Coates, Simon Demediuk, Isabelle Nölle, Oluseyi Olarewaju, Sagarika Patra, Justus Robertson, Daniel Slawson, Athanasios Kokkinakis, Peter York, Nicolas Hardie, Peter Hughes, Florian Block, Anders Drachen, Jon Hook, and Marian Ursu. Weavr Companion App: Data-driven Storytelling for Live Esports Events. In Proceedings of SEEGames Workshop on Spectator Experience in Gaming and eSports. 2020 CHI Conference on Human Factors in Computing Systems. (Virtual)
2019
- Conor Linehan and Ben Kirman (2019) Imagining the Cool-ag: Or, Freedom Considered Harmful. HTTF 2019: Proceedings of the Halfway to the Future Symposium 2019. Nottingham, UK.
- Oliver Bates, Christian Remy, Callum Nash, and Ben Kirman (2019) The future of techno-disruption in gig economy workforces: challenging the dialogue with fictional abstracts. HTTF 2019: Proceedings of the Halfway to the Future Symposium 2019. Nottingham, UK.
- Daniel Sapiens Pargman, Elina Eriksson, Oliver Bates, Ben Kirman, Rob Comber, Anders Hedman and Martijn van den Broek (2019) The Future of Computing and Wisdom: Insights from Human-Computer Interaction. Futures. Elsevier.
- Oliver Bates & Ben Kirman (2019) Sustainable Platform Cooperativism: Towards social and environmental justice in the future of the gig-economy. Proceedings of the workshop on Computing within Limits (LIMITS 2019). Lappeenranta, Finland.
- Ben Kirman & Conor Linehan (2019) Robots of Leisure. Proceedings of CHI4Evil: Creative Speculation on the Negative Effects of HCI Research, at ACM SIGCHI Conference on Human Factors in Computer Systems (CHI'19), Glasgow, Scotland.
2018
- Daniel Pargman, Elina Eriksson, Rob Comber, Ben Kirman, and Oliver Bates (2018). The futures of computing and wisdom. (Workshop) In Proceedings of the 10th Nordic Conference on Human-Computer Interaction (NordiCHI '18). Oslo, Norway.
- Ben Kirman, Conor Linehan and Shaun Lawson (2018) Reorienting Geolocation Data through Mischievous Design. In Mark Blythe and Andrew Monk (Eds) Funology 2: From Usability to Enjoyment. Springer.
- Ben Kirman, Joe Lindley, Mark Blythe, Paul Coulton, Shaun Lawson, Conor Linehan, Deborah Maxwell, Dan O’Hara, Miriam Sturdee and Vanessa Thomas (2018). Playful Research Fiction: A Fictional Conference. In Mark Blythe and Andrew Monk (Eds) Funology 2: From Usability to Enjoyment. Springer.
- Tom Feltwell, Shaun Lawson, Enrique Encinas, Conor Linehan, Ben Kirman, Deborah Maxwell, Tom Jenkins and Stacey Kuznetsov (2018) "Grand Visions" for Post-Capitalist Human-Computer Interaction (Workshop). Proceedings of Extended Abstracts of the ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2018). Montréal, Quebec.
2017
- Derek Foster, Ben Kirman, Conor Linehan and Shaun Lawson (2017) The Role of Social Media in Artisanal Production: A Case of Craft Beer. Proceedings of the 21st International Academic Mindtrek Conference, Tampere, Finland.
- Ben Kirman, Shaun Lawson and Conor Linehan (2017) The Dog Internet: Autonomy and Interspecies Design. In Proceedings of Research through Design Conference. Edinburgh, Scotland
- Tom Feltwell, John Vines, Karen Salt, Mark Blythe, Ben Kirman, Julie Barnett, Phillip Brooker and Shaun Lawson (2017) Counter-Discourse Activism on Social Media: The Case of Challenging "Poverty Porn" Television. Journal of Computer Supported Cooperative Work. Springer
- Kiel Long, John Vines, Selina Sutton, Phil Brooker, Tom Feltwell, Ben Kirman, Julie Barnett and Shaun Lawson (2017) "Could You Define That in Bot Terms?": Requesting,Creating and Using Bots on Reddit. Proceedings of ACM SIGCHI Conference on Human Factors in Computer Systems. Denver, Colorado, USA
- Conor Linehan and Ben Kirman (2017) MC Hammer Presents: The Hammer of Transformative Nostalgification - Designing for Engagement at Scale. alt.CHI: Extended Abstracts of ACM SIGCHI Conference on Human Factors in Computer Systems. Denver, Colorado, USA.
- Ben Kirman, Conor Linehan, Shaun Lawson and Dan O'Hara (2017, Rejected for just being a straight copy of our 2013 paper replacing the word robot with fascist) CHI and the future robot fascist enslavement of humankind: a retrospective. Rejected from alt.CHI: Extended Abstracts of ACM SIGCHI Conference on Human Factors in Computer Systems. Denver, Colorado, USA.
2016
- Shaun Lawson, Ben Kirman and Conor Linehan (2016) Power, Participation and the Dog Internet. interactions 23.4 (July-August 2016 issue), ACM
- Tom Feltwell, Shaun Lawson, Ben Kirman and John Vines (2016) Managing Multiple Identities to Combat Stigmatisation in the Digital Age. Proceedings of Workshop on Everyday Surveillance, at ACM SIGCHI Conference on Human Factors in Computer Systems (CHI'16), San José, California, USA.
- Kathrin Gerling, Conor Linehan, Ben Kirman, Michael Kalyn, Adam Evans and Kieran Hicks (2016). Creating Wheelchair-Controlled Video Games: Challenges and Opportunities When Involving Young People with Mobility Impairments and Game Design Experts. International Journal of Human-Computer Studies (IJHCS) 94, pages 64-73.
2015
- Kieran Hicks, Kathrin Gerling, Ben Kirman, Conor Linehan and Patrick Dickinson (2015) Exploring Twitter as a Game Platform; Strategies and Opportunities for Microblogging-based Games. In CHI PLAY '15 Proceedings of the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play. London, UK
- James Brown, Kathrin Gerling, Patrick Dickinson and Ben Kirman (2015) Dead Fun: Uncomfortable Interactions in a Virtual Reality Game for Coffins. In CHI PLAY '15 Proceedings of the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play. London, UK
- Alexandra Samper-Martinez, Kathrin Gerling, Ercilia Garcia-Álvarez, Ben Kirman and Shaun Lawson (2015) "After All the Time I Put Into This": Co-Creation and the End-of-life of Social Network Games. In CHI PLAY '15 Proceedings of the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play. London, UK
- Tom Feltwell, Grzegorz Cielniak, Patrick Dickinson, Ben Kirman and Shaun Lawson (2015) Dendrogram Visualization as a Game Design Tool. In CHI PLAY '15 Extended Abstracts of the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play. London, UK
- Ben Kirman, Tom Feltwell and Conor Linehan (2015) Player superstition as a design resource. In DiGRA Conference Extended Abstracts. Lüneburg, Germany
- Ben Kirman, Sabine Harrer, Andrea Hasselager, Conor Linehan, Ida Toft and Raimund Schumacher (2015) Cunt Touch This: A Conversation on Intimate Design and Embarrassment. In Proceedings of the Workshop on Embarrassing Interactions, ACM SIGCHI Conference on Human Factors in Computing Systems. Seoul, Republic of Korea
- Shaun Lawson, Ben Kirman, Conor Linehan, Tom Feltwell, and Lisa Hopkins (2015) Problematising upstream technology through speculative design: the case of quantified cats and dogs. Proceedings of ACM SIGCHI Conference on Human Factors in Computer Systems. Seoul, Republic of Korea (Honourable Mention)
- Conor Linehan, Sabine Harrer, Ben Kirman, Shaun Lawson, and Marcus Carter (2015) Games against health: a player-centered design philosophy. Alt.chi: Extended Abstracts of ACM SIGCHI Conference on Human Factors in Computer Systems. Seoul, Republic of Korea
2014
- Conor Linehan, Ben Kirman and Bryan Roche (2014) Gamification as Behavioral Psychology. In: Steffen P. Walz and Sebastian Deterding (eds) The Gameful World. Approaches, Issues, Applications. MIT Press.
- Andrew Garbett, Jamie K. Wardman, Ben Kirman, Conor Linehan, and Shaun Lawson (2014) Fearsquare: hacking open crime data to critique, jam and subvert the 'aesthetic of danger. In Proceedings of HCI Korea, Seoul, Republic of Korea
- Conor Linehan, George Bellord, Ben Kirman, Zachary H. Morford, and Bryan Roche (2014) Learning curves: analysing pace and challenge in four successful puzzle games. CHI PLAY '14 Proceedings of the first ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play. Toronto, Canada.
- Conor Linehan and Ben Kirman (2014) Never mind the bollocks, I wanna be anarCHI: a manifesto for punk HCI. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems extended abstracts. Toronto, Canada
- Conor Linehan, Ben Kirman, Mark Blythe, Stuart Reeves, Ron Wakkary, Audrey Desjardins and Theresa Tanenbaum (2014) Alternate endings: using fiction to explore design futures (Workshop). Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts. Toronto, Canada.
- Laura Buttrick, Conor Linehan, Ben Kirman, and Dan O'Hara (2014) Fifty shades of CHI: the perverse and humiliating human-computer relationship. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts. Toronto, Canada.
2013
- Conor Linehan, Nicholas Bull and Ben Kirman (2013) BOLLOCKS!! Designing pervasive games that play with the social rules of built environments. In Proceedings of Advances in Computer Entertainment Conference (ACE), Springer Lecture Notes in Computer Science 8253. Entschede, Netherlands.
- Sean Oxspring, Ben Kirman, and Oliver Szymanezyk (2013) Attack on the clones: managing player perceptions of visual variety and believability in video game crowds. In Proceedings of Advances in Computer Entertainment Conference (ACE), Springer Lecture Notes in Computer Science 8253. Entschede, Netherlands.
- Ben Kirman (2013) Tribal metaphors in social game design: creating conflict and camaraderie through context. Proceedings of CHI 2013 Workshop on Designing and Evaluating Sociability in Online Video Games, SIGCHI Conference on Human Factors in Computer Systems. Paris, France.
- Ben Kirman, Conor Linehan, Shaun Lawson, and Dan O'Hara (2013) CHI and the future robot enslavement of humankind: a retrospective. Proceedings of SIGCHI Conference on Human Factors in Computing Systems Extended Abstracts. Paris, France.
- Fabrizio Davide, F. Vatalaro, Francesco Collova, Stefano Puglia, and Ben Kirman (2012) Intra and Inter Domain Social Information Service (IIDSIS): definition and evaluation of a supporting architecture. In Proceedings of IEEE Telecommunications Network Strategy and Planning Symposium, NETWORKS 2012. Rome, Italy. (Restricted access)
2012
- Ben Kirman (2012) “Get lost, GetLostBot!” annoying people by offering recommendations when they are not wanted. Proceedings of the Workshop on the Personalising the Local Mobile Experience at ACM Conference on Recommender Systems. Dublin, Ireland.
- Ben Kirman, Conor Linehan, and Shaun Lawson (2012) Blowtooth: a provocative pervasive game for smuggling virtual drugs through real airport security. Personal and Ubiquitous Computing, 16 (6). pp. 767-775. ISSN 1617-4909
- Ben Kirman, Conor Linehan, and Shaun Lawson (2012) Get lost: facilitating serendipitous exploration in location-sharing services. In Proceedings of ACM SIGCHI Conference on Human Factors in Computer Systems Extended Abstracts. Austin, Texas, USA.
- Derek Foster, Shaun Lawson, Conor Linehan, and Ben Kirman (2012) Hip to be square: designing serious apps for coolness. In Proceedings of Cool aX Continents, Cultures and Communities Workshop, ACM SIGCHI Conference on Human Factors in Computer Systems. Austin, Texas, USA.
- Andrew Garbett, Conor Linehan, Ben Kirman, Jamie Wardman, and Shaun Lawson (2012) How dangerous is your life? Personalising Government open crime data. In Proceedings of Workshop on Personal Informatics. ACM SIGCHI Conference on Human Factors in Computer Systems. Austin, Texas, USA.
- Ben Kirman (2012) Hipsters, trendies and rebels: if fun is cool, is game design cool design? In Proceedings of Cool aX Continents, Cultures and Communities Workshop, ACM SIGCHI Conference on Human Factors in Computer Systems. Austin, Texas, USA.
- Ben Kirman, Conor Linehan, and Shaun Lawson (2012) Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls. In Proceedings of alt.chi, ACM SIGCHI Conference on Human Factors in Computer Systems Extended Abstracts. Austin, Texas, USA.
2011
- Derek Foster, Ben Kirman, Conor Linehan, Shaun Lawson, Daniel Mills, Sarah Ellis, and Helen Zulch (2011) “I can haz emoshuns?”: understanding anthropomorphosis of cats among internet users. In Proceedings of 3rd International Conference on Social Computing, MIT Boston, MA, USA.
- Ben Kirman, Francesco Collovà, Fabrizio Davide, Eva Ferrari, Jonathan Freeman, Shaun Lawson, Conor Linehan, and Niklas Ravaja (2011) Social architecture and the emergence of power laws in online social games. In Proceedings of Digital Games Research Association (DiGRA) Conference: Think Design Play, Hilversum, Netherlands.
- Ben Kirman (2011) Playful networks: measuring, analysing and understanding the social effects of game design. PhD thesis, University of Lincoln.
- Andrew Garbett, Conor Linehan, Ben Kirman, Jamie Wardman and Shaun Lawson (2011) Using social media to drive public engagement with open data. In Proceedings of Digital Engagement Conference 2011. Newcastle, UK.
- Derek Foster, Conor Linehan, Shaun Lawson, and Ben Kirman (2011) Power ballads: deploying aversive energy feedback in social media. In Proceedings of ACM SIGCHI Conference on Human Factors in Computing Systems Extended Abstracts. Vancouver, Canada.
- Ben Kirman, Staffan Björk, Sebastian Deterding, Janne Paavilainen and Valentina Rao (2011) Social Game Studies at CHI 2011. Workshop at ACM SIGCHI Conference on Human Factors in Computing Systems. Vancouver, Canada.
- Conor Linehan, Ben Kirman, Shaun Lawson, and Gail G. Chan (2011) Practical, appropriate, empirically-validated guidelines for designing educational games. In Proceedings of ACM SIGCHI Conference on Human Factors in Computing Systems. Vancouver, Canada. (Honourable Mention)
2010
- Ben Kirman, Conor Linehan and Shaun Lawson (2010) On the Edge of Good Taste: Playful Misconduct and Mischief in Online Games. In Konstantin Mitgutsch, Christoph Klimmt and Herbert Rosenstingl (2010) Exploring the Edges of Gaming. Braumüller GmbH.
- Derek Foster, Conor Linehan, Ben Kirman, Shaun Lawson, and Gary James (2010) Motivating physical activity at work: using persuasive social media for competitive step counting. In Proceedings of 14th Academic MindTrek Conference. Tampere, Finland. (Best Paper)
- Ben Kirman (2010) Emergence and playfulness in social games. In Proceedings of 14th Academic MindTrek Conference. Tampere, Finland.
- Conor Linehan, Jonathan Ryan, Mark Doughty, Ben Kirman, and Shaun Lawson (2010) Designing mobile technology to promote sustainable food choices. In Proceedings of Workshop on Nudge & Influence Through Mobile Devices, Mobile HCI Conference, Lisbon, Portugal.
- Ben Kirman and Conor Linehan (2010) Call for capers: naughtiness and mischief in mobile play. In Proceedings of Please Enjoy!? Workshop at Mobile HCI Conference. Lisbon, Portugal.
- Conor Linehan, Ben Kirman and Bryan Roche (2010) An empirical analysis of ‘challenge’ as a motivational factor for educational games. In Proceedings of the International Workshop on Serious Games Development and Applications. Derby, UK.
- Ben Kirman, Shaun Lawson, Conor Linehan, Francesco Martino, Luciano Gamberini, and Andrea Gaggioli (2010) Improving social game engagement on Facebook through enhanced socio-contextual information. In Proceedings of ACM SIGCHI Conference on Human Factors in Computer Systems. Atlanta, Georgia, USA. (Honourable Mention)
- Ben Kirman, Conor Linehan, Shaun Lawson, Derek Foster, and Mark Doughty (2010) There's a monster in my kitchen: using aversive feedback to motivate behaviour change. In Proceedings of ACM SIGCHI Conference on Human Factors in Computer Systems Extended Abstracts. Atlanta, Georgia, USA
- Conor Linehan, Mark Doughty, Shaun Lawson, Ben Kirman, Patrick Olivier, and Paula Moynihan (2010) Tagliatelle: social tagging to encourage healthier eating. In Proceedings of ACM SIGCHI Conference on Human Factors in Computer Systems Extended Abstracts. Atlanta, Georgia, USA
- Conor Linehan, Ben Kirman, Shaun Lawson and Mark Doughty (2010) Blowtooth: pervasive gaming in unique and challenging environments. In Proceedings of ACM SIGCHI Conference on Human Factors in Computer Systems Extended Abstracts. Atlanta, Georgia, USA.
2009
- Conor Linehan, Bryan Roche, Shaun Lawson, Mark Doughty, and Ben Kirman (2009) A behavioural framework for designing educational computer games. In Proceedings of the Vienna Games Conference: Future and Reality of Gaming (FROG). Vienna, Austria.
- Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Freeman, Jane Lessiter, and Conor Linehan (2009) Familiars: representing Facebook users’ social behaviour through a reflective playful experience. In Proceedings of the ACM International Conference on Advances in Computer Entertainment (ACE). Athens, Greece.
- Ben Kirman, Shaun Lawson and Conor Linehan (2009) Mario, Luigi and Dave: the effect of language on the social structure of a bilingual online mobile game. In Proceedings of ACM Academic MindTrek Conference, Tampere, Finland.
- Ben Kirman and Shaun Lawson (2009) Hardcore classification: identifying play styles in social games using network analysis. In Proceedings of International Conference on Entertainment Computing (ICEC), Springer Lecture Notes in Computer Science 5709. Paris, France.
- Ben Kirman, Conor Linehan, and Shaun Lawson (2009) Exploring the edge of good taste: playful misconduct in social games. In Proceedings of the Vienna Games Conference: Future and Reality of Gaming (FROG). Vienna, Austria.
- Conor Linehan, Shaun Lawson, Mark Doughty, and Ben Kirman (2009) Developing a serious game to evaluate and train group decision making skills. In Proceedings of ACM Academic MindTrek Conference, Tampere, Finland.
- Ben Kirman, Shaun Lawson, and Conor Linehan (2009) Gaming on and off the social graph: the social structure of Facebook games. In Proceedings of the Symposium of Social Computing Applications (SCA) at IEEE International Conference on Social Computing. Vancouver, Canada.
- Conor Linehan, Shaun Lawson, Mark Doughty, and Ben Kirman (2009) Thereʼs no ʻIʼ in ʻEmergency Management Team:ʼ designing and evaluating a serious game for training emergency managers in group decision making skills. In Proceedings of the 39th Conference of the Society for the Advancement of Games & Simulations in Education and Training (SAGSET). Leeds, UK
2008
- Ben Kirman, Shaun Lawson, Duncan Rowland, Fabrizio Davide, Francesco Collovà, and Stefano Puglia (2008) Familiars: manipulating social networks with mobile gaming. In Proceedings of the International Games Design and Technology Workshop and Conference (GDTW). Liverpool, UK.
- Ben Kirman, Sean Casey, Shaun Lawson, and Duncan Rowland (2008) User powered games for research. In Proceedings of the International Games Design and Technology Workshop and Conference (GDTW). Liverpool, UK.
- Ben Kirman and Duncan Rowland (2008) Socially respectful enjoyment tracking for tabletop games. In Proceedings of ACM SIGCHI Conference on Human Factors in Computer Systems Extended Abstracts. Florence, Italy.
≤ 2007
- Sean Casey, Ben Kirman, and Duncan Rowland (2007) The gopher game: a social, mobile locative game with user generated content and peer review. In Proceedings of the International Conference on Advances in Computer Entertainment Technology (ACE). Salzburg, Austria.
- Ben Kirman and Duncan Rowland (2006) Familiars: social gaming with PASION. In Proceedings of the International Games Design and Technology Workshop and Conference (GDTW). Liverpool, UK.
- Ben Kirman and Abdennour El Rhalibi (2004) A Riot Control Mechanism for Games. In Proceedings of the International Games Design and Technology Workshop and Conference (GDTW). Liverpool, UK.
Service
- CHI 2019: Co-Chair, alt.CHI
- CHI 2018: Co-Chair, alt.CHI
- NordiCHI 2018: Co-Chair, Future Scenarios
- DIS 2018: Associate Chair, Papers & Notes
- ACI 2018: Member of Steering Committee
- NordiCHI 2018: Associate Chair, Papers
- CHI PLAY 2017: Juror, Spotlight Papers
- DIS 2017: Associate Chair, Papers & Notes
- FCDFF 2016: Conference Co-Chair
- GROUP 2016: Associate Chair, Papers & Notes
- British HCI 2015: Co-Chair, Position Papers
- CHI PLAY 2014: Social Media Co-Chair
- British HCI 2014: Co-Chair, Short Papers
Invited Talks/Events
- Presenter, panellist on Interactive Storytelling at Northern Digital Storytelling Festival 2023 (Online).
- "Dog Internet Pub Quiz" - with Conor Linehan and Shaun Lawson, part of Uroboros Design Festival. May 2021, DOX Centre for Contemporary Art, Prague, Czech (online)
- Discussion with students on Critical Theory of Media and Informatics, Hosted by Katta Spiel. April 2020, Technische Universität Wien (Online)
- "Weirding Games" - Opening Keynote of Lincoln Games Research Symposium, November 2017
- "Bot Concepts" - Panel as part of Virtual Futures Salon, 2016, London.
- "Uncomfortable Games" - Pint of Science 2016, York.
- "How to Radicalise your Mobile Phone" - BCS Computer Arts Society, 2016, London.
- "Playful Clusters in Social Games" - Keynote at Games Convention Online 2010, Leipzig.
External Examination
- Undergraduate (programme) - Northumbria University
- MSc (Research) - University of Lincoln, University of Cape Town
- PhD/MPhil - Liverpool John Moores, Queensland University of Technology, University of Sussex, Universitat Rovira i Virgili, Newcastle University, Lancaster University, University College London