Catastrophic
(2018) A card game to support students’ systemic learning in Biology
Read more "Catastrophic"(2018) A card game to support students’ systemic learning in Biology
Read more "Catastrophic"(2018) Using Chaos Magick as an Interface to AI Agents
Read more "Ritual Algomancy"(2017) What is the Dog Internet? It’s like the human internet, but for dogs.
Read more "The Dog Internet"(2016) Organising a fictional conference for imaginary people to pretend to talk about fabricated research
Read more "Fictional Conference"(2015) A game about passion, superstitions, rituals and pies
Read more "Non-League Football Supporter"(2015) On old chewing gum and coin mechanisms
Read more "Joust Cabinet"(2015) A game exploring prayer, superstition and how to design with worship
Read more "Sacred Harvest"(2015) Speculative design as a tool to understand the implications of technology for animal companions.
Read more "Quantified Pets"(2014) Coffins as game controllers, uncomfortable interactions and death in VR
Read more "Dead Fun: Coffin Games"(2014) The banal right-wing values of computing research
Read more "Punk HCI"(2013) Research fiction on automation and the sinister values of Human-Computer Interaction
Read more "Evil Robots from the Future"(2012) The notorious mobile game played in real airport security
Read more "Blowtooth – The game of international smuggling"(2011) Award winning adventure generator for wannabe urban flâneurs
Read more "GetLostBot Serendipity Generator"(2011) Ambient digital mindreading for office workers
Read more "The Corridor of Dreams"(2011) The infamous urban game that rewards players for visiting locations with higher crime statistics
Read more "FearSquare"(2010) Using social networks for estimating nutritional value of home cooking
Read more "Playtter – Social Nutrition"(2010) The game of secret tags and mischief
Read more "Feckr."(2010) Understanding anthropomorphism of cats on the internet
Read more "TagPuss – I can haz emoshuns?"(2010) Speculative design of a digital assistant that changes behaviour through punishment instead of reward
Read more "Evil Kitchen"(2009) A social game where players must send gifts to progress
Read more "PASION Fruit"(2009) Analysing social network data to determine animal personality
Read more "Familiars 2"(2009) A game about collecting trinkets and building social networks
Read more "Magpies"(2007) Social game about creatures who travel the world meeting new people
Read more "Familiars"(2006) Early exploration of Social TV in the BBC Innovation Labs
Read more "BBC Together"