Ben Kirman

Publications

I've been very fortunate to work with many brilliant scholars and designers, and have published a wide variety of things related to gameful/playful/critical/radical/weird design and analysis. I don't find the categories meaningful, so the list includes journal and conference papers, book chapters, workshop papers, magazine articles and other stuff. Everything below has been peer-reviewed and accepted into the respective venue. Some of the files are available freely via the links, others are embargoed or held hostage by publishers. Email me for a copy of the author's version of any of them for free. If you have any questions, requests, or ideas for collaborations, let me know.

2021

2020

  • Nicholas Glover, Kerry Knox, Ben Kirman, Matthew Topham, Katylily Westbury-Hawkins, Penelope Holland (2020) Catastrophic co-production: A student-staff partnership for developing an educational game. in International Journal for Students as Partners, 4 (2)
  • Oluseyi Olarewaju, Athanasios V. Kokkinakis, Simon Demediuk, Justus Roberstson, Isabelle Nölle, Sagarika Patra, Daniel Slawson, Alan P. Chitayat, Alistair Coates, Ben Kirman, Anders Drachen, Marian Ursu, Florian Block and Jonathan Hook (2020) Automatic Generation of Text for Match Recaps using Esport Caster Commentaries. In Proceedings of 6th International Conference on Natural Language Computing (NATL) 2020. Virtual.
  • Athanasios Kokkinakis, Simon Demediuk, Isabelle Nölle, Oluseyi Olarewaju, Sagarika Patra, Justus Robertson, Alan Chitayat, Alistair Coates, Daniel Slawson, Peter Hughes, Nicolas Hardie, Ben Kirman, Jonathan Hook, Anders Drachen, Marian Ursu and Florian Block (2020) DAX: Data-Driven Audience Experiences in Esports. In Proceedings of ACM International Conference on Interactive Media Experience (IMX) 2020. Virtual. (Best Paper Award)
  • Oliver Bates, Carolynne Lord, Hayley Alter, and Ben Kirman (2020)  Let’s start talking the walk: Capturing and reflecting on our limits when working with gig economy workers. In Proceedings of Sixth ACM Workshop on Computing within Limits (LIMITS 2020). Virtual.
  • Robb Mitchell, Enrique Encinas, and Ben Kirman (2020) Social Icebreakers Everywhere: A Day In The Life. In Proceedings of The 18th European (Virtual) Conference on Computer-Supported Cooperative Work (ECSCW 2020). Siegen, Germany.
  • Alan Chitayat, Athanasios Kokkinakis, Sagarika Patra, Simon Demediuk, Justus Robertson, Oluseyi Olarewaju, Marian Ursu, Ben Kirman, Jonathan Hook, Florian Block, and Anders Drachen (2020) WARDS: Modelling the Worth of Vision in MOBAs. In Intelligent Computing: Proceedings of the 2020 Computing Conference Volume 2 (pp 63-81). Springer.
  • Ben Kirman, Conor Linehan, and Shaun Lawson (2020) What's Your Problem with the Dog Internet? CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems. (Virtual)
  • Ben Kirman, Alan Chitayat, Alistair Coates, Simon Demediuk, Isabelle Nölle, Oluseyi Olarewaju, Sagarika Patra, Justus Robertson, Daniel Slawson, Athanasios Kokkinakis, Peter York, Nicolas Hardie, Peter Hughes, Florian Block, Anders Drachen, Jon Hook, and Marian Ursu. Weavr Companion App: Data-driven Storytelling for Live Esports Events. In Proceedings of SEEGames Workshop on Spectator Experience in Gaming and eSports. 2020 CHI Conference on Human Factors in Computing Systems. (Virtual)

2019

2018

  • Daniel Pargman, Elina Eriksson, Rob Comber, Ben Kirman, and Oliver Bates (2018). The futures of computing and wisdom. (Workshop) In Proceedings of the 10th Nordic Conference on Human-Computer Interaction (NordiCHI '18). Oslo, Norway.
  • Ben Kirman, Conor Linehan and Shaun Lawson (2018) Reorienting Geolocation Data through Mischievous Design. In Mark Blythe and Andrew Monk (Eds) Funology 2: From Usability to Enjoyment. Springer.
  • Ben Kirman, Joe Lindley, Mark Blythe, Paul Coulton, Shaun Lawson, Conor Linehan, Deborah Maxwell, Dan O’Hara, Miriam Sturdee and Vanessa Thomas (2018). Playful Research Fiction: A Fictional Conference. In Mark Blythe and Andrew Monk (Eds) Funology 2: From Usability to Enjoyment. Springer.
  • Tom Feltwell, Shaun Lawson, Enrique Encinas, Conor Linehan, Ben Kirman, Deborah Maxwell, Tom Jenkins and Stacey Kuznetsov (2018) "Grand Visions" for Post-Capitalist Human-Computer Interaction (Workshop). Proceedings of Extended Abstracts of the ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2018). Montréal, Canada.

2017

2016

2015

2014

  • Conor Linehan, Ben Kirman and Bryan Roche (2014) Gamification as Behavioral Psychology. In: Steffen P. Walz and Sebastian Deterding (eds) The Gameful World. Approaches, Issues, Applications. MIT Press.
  • Andrew Garbett, Jamie K. Wardman, Ben Kirman, Conor Linehan, and Shaun Lawson (2014) Fearsquare: hacking open crime data to critique, jam and subvert the 'aesthetic of danger' . In Proceedings of HCI Korea, Seoul, Republic of Korea
  • Conor Linehan, George Bellord, Ben Kirman, Zachary H. Morford, and Bryan Roche (2014) Learning curves: analysing pace and challenge in four successful puzzle games. CHI PLAY '14 Proceedings of the first ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play. Toronto, Canada.
  • Conor Linehan and Ben Kirman (2014) Never mind the bollocks, I wanna be anarCHI: a manifesto for punk HCI. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems extended abstracts. Toronto, Canada
  • Conor Linehan, Ben Kirman, Mark Blythe, Stuart Reeves, Ron Wakkary, Audrey Desjardins and Theresa Tanenbaum (2014) Alternate endings: using fiction to explore design futures (Workshop). Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts. Toronto, Canada.
  • Laura Buttrick, Conor Linehan, Ben Kirman, and Dan O'Hara (2014) Fifty shades of CHI: the perverse and humiliating human-computer relationship. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts. Toronto, Canada.

2013

  • Conor Linehan, Nicholas Bull and Ben Kirman (2013) BOLLOCKS!! Designing pervasive games that play with the social rules of built environments. In Proceedings of Advances in Computer Entertainment Conference (ACE), Springer Lecture Notes in Computer Science 8253. Entschede, Netherlands
  • Sean Oxspring, Ben Kirman, and Oliver Szymanezyk (2013) Attack on the clones: managing player perceptions of visual variety and believability in video game crowds. In Proceedings of Advances in Computer Entertainment Conference (ACE), Springer Lecture Notes in Computer Science 8253. Entschede, Netherlands
  • Ben Kirman (2013) Tribal metaphors in social game design: creating conflict and camaraderie through context. Proceedings of CHI 2013 Workshop on Designing and Evaluating Sociability in Online Video Games, SIGCHI Conference on Human Factors in Computer Systems. Paris, France.
  • Ben Kirman, Conor Linehan, Shaun Lawson, and Dan O'Hara (2013) CHI and the future robot enslavement of humankind: a retrospective. Proceedings of SIGCHI Conference on Human Factors in Computing Systems Extended Abstracts. Paris, France.
  • Fabrizio Davide,  F. Vatalaro, Francesco Collova, Stefano Puglia, and Ben Kirman (2012) Intra and Inter Domain Social Information Service (IIDSIS): definition and evaluation of a supporting architecture. In Proceedings of IEEE Telecommunications Network Strategy and Planning Symposium, NETWORKS 2012. Rome, Italy. (Restricted access)

2012

  • Ben Kirman (2012) “Get lost, GetLostBot!” annoying people by offering recommendations when they are not wanted. Proceedings of the Workshop on the Personalising the Local Mobile Experience at ACM Conference on Recommender Systems. Dublin, Ireland.
  • Ben Kirman, Conor Linehan, and Shaun Lawson (2012) Blowtooth: a provocative pervasive game for smuggling virtual drugs through real airport security. Personal and Ubiquitous Computing, 16 (6). pp. 767-775. ISSN 1617-4909
  • Ben Kirman, Conor Linehan, and Shaun Lawson (2012) Get lost: facilitating serendipitous exploration in location-sharing services. In Proceedings of ACM SIGCHI Conference on Human Factors in Computer Systems Extended Abstracts. Austin, Texas, USA.
  • Derek Foster, Shaun Lawson, Conor Linehan, and Ben Kirman (2012) Hip to be square: designing serious apps for coolness. In Proceedings of Cool aX Continents, Cultures and Communities Workshop, ACM SIGCHI Conference on Human Factors in Computer Systems. Austin, Texas, USA.
  • Andrew Garbett, Conor Linehan, Ben Kirman, Jamie Wardman, and Shaun Lawson (2012) How dangerous is your life? Personalising Government open crime data. In Proceedings of Workshop on Personal Informatics. ACM SIGCHI Conference on Human Factors in Computer Systems. Austin, Texas, USA.
  • Ben Kirman (2012) Hipsters, trendies and rebels: if fun is cool, is game design cool design? In Proceedings of Cool aX Continents, Cultures and Communities Workshop, ACM SIGCHI Conference on Human Factors in Computer Systems. Austin, Texas, USA.
  • Ben Kirman, Conor Linehan, and Shaun Lawson (2012) Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls. In Proceedings of ACM SIGCHI Conference on Human Factors in Computer Systems Extended Abstracts. Austin, Texas, USA.

2011

  • Derek Foster, Ben Kirman, Conor Linehan, Shaun Lawson, Daniel Mills, Sarah Ellis, and Helen Zulch (2011) “I can haz emoshuns?”: understanding anthropomorphosis of cats among internet users. In Proceedings of 3rd International Conference on Social Computing, MIT Boston, MA, USA.
  • Ben Kirman, Francesco Collovà, Fabrizio Davide, Eva Ferrari, Jonathan Freeman, Shaun Lawson, Conor Linehan, and Niklas Ravaja (2011) Social architecture and the emergence of power laws in online social games. In Proceedings of Digital Games Research Association (DiGRA) Conference: Think Design Play, Hilversum, Netherlands.
  • Ben Kirman (2011) Playful networks: measuring, analysing and understanding the social effects of game design. PhD thesis, University of Lincoln.
  • Derek Foster, Conor Linehan, Shaun Lawson, and Ben Kirman (2011) Power ballads: deploying aversive energy feedback in social media. In Proceedings of ACM SIGCHI Conference on Human Factors in Computing Systems Extended Abstracts. Vancouver, Canada.
  • Ben Kirman, Staffan Björk, Sebastian Deterding, Janne Paavilainen and Valentina Rao (2011) Social Game Studies at CHI 2011. Workshop at ACM SIGCHI Conference on Human Factors in Computing Systems. Vancouver, Canada.
  • Conor Linehan, Ben Kirman, Shaun Lawson, and Gail G. Chan (2011) Practical, appropriate, empirically-validated guidelines for designing educational games. In Proceedings of ACM SIGCHI Conference on Human Factors in Computing Systems. Vancouver, Canada. (Honourable Mention)

2010

  • Ben Kirman, Conor Linehan and Shaun Lawson (2010) On the Edge of Good Taste: Playful Misconduct and Mischief in Online Games. In Konstantin Mitgutsch, Christoph Klimmt and Herbert Rosenstingl (2010) Exploring the Edges of Gaming. Braumüller GmbH.
  • Derek Foster, Conor Linehan, Ben Kirman, Shaun Lawson, and Gary James (2010) Motivating physical activity at work: using persuasive social media for competitive step counting. In Proceedings of 14th Academic MindTrek Conference. Tampere, Finland. (Best Paper)
  • Ben Kirman (2010) Emergence and playfulness in social games. In Proceedings of 14th Academic MindTrek Conference. Tampere, Finland.
  • Conor Linehan, Jonathan Ryan, Mark Doughty, Ben Kirman, and Shaun Lawson (2010) Designing mobile technology to promote sustainable food choices. In Proceedings of Workshop on Nudge & Influence Through Mobile Devices, Mobile HCI Conference, Lisbon, Portugal.
  • Ben Kirman and Conor Linehan (2010) Call for capers: naughtiness and mischief in mobile play. In Proceedings of Please Enjoy!? Workshop at Mobile HCI Conference. Lisbon, Portugal.
  • Conor Linehan, Ben Kirman and Bryan Roche (2010) An empirical analysis of ‘challenge’ as a motivational factor for educational games. In Proceedings of the International Workshop on Serious Games Development and Applications. Derby, UK.
  • Ben Kirman, Shaun Lawson, Conor Linehan, Francesco Martino, Luciano Gamberini, and Andrea Gaggioli (2010) Improving social game engagement on Facebook through enhanced socio-contextual information. In Proceedings of ACM SIGCHI Conference on Human Factors in Computer Systems. Atlanta, Georgia, USA. (Honourable Mention)
  • Ben Kirman, Conor Linehan, Shaun Lawson, Derek Foster, and Mark Doughty (2010) There's a monster in my kitchen: using aversive feedback to motivate behaviour change. In Proceedings of ACM SIGCHI Conference on Human Factors in Computer Systems Extended Abstracts. Atlanta, Georgia, USA
  • Conor Linehan, Mark Doughty, Shaun Lawson, Ben Kirman, Patrick Olivier, and Paula Moynihan (2010) Tagliatelle: social tagging to encourage healthier eating. In Proceedings of ACM SIGCHI Conference on Human Factors in Computer Systems Extended Abstracts. Atlanta, Georgia, USA
  • Conor Linehan, Ben Kirman, Shaun Lawson and Mark Doughty (2010) Blowtooth: pervasive gaming in unique and challenging environments. In Proceedings of ACM SIGCHI Conference on Human Factors in Computer Systems Extended Abstracts. Atlanta, Georgia, USA.

2009

  • Conor Linehan, Bryan Roche, Shaun Lawson, Mark Doughty, and Ben Kirman (2009) A behavioural framework for designing educational computer games. In Proceedings of the Vienna Games Conference: Future and Reality of Gaming (FROG). Vienna, Austria.
  • Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Freeman, Jane Lessiter, and Conor Linehan (2009) Familiars: representing Facebook users’ social behaviour through a reflective playful experience. In Proceedings of the ACM International Conference on Advances in Computer Entertainment (ACE). Athens, Greece.
  • Ben Kirman, Shaun Lawson and Conor Linehan (2009) Mario, Luigi and Dave: the effect of language on the social structure of a bilingual online mobile game. In Proceedings of ACM Academic MindTrek Conference, Tampere, Finland.
  • Ben Kirman and Shaun Lawson (2009) Hardcore classification: identifying play styles in social games using network analysis. In Proceedings of International Conference on Entertainment Computing (ICEC), Springer Lecture Notes in Computer Science 5709. Paris, France.
  • Ben Kirman, Conor Linehan, and Shaun Lawson (2009) Exploring the edge of good taste: playful misconduct in social games. In Proceedings of the Vienna Games Conference: Future and Reality of Gaming (FROG). Vienna, Austria.
  • Conor Linehan, Shaun Lawson, Mark Doughty, and Ben Kirman (2009) Developing a serious game to evaluate and train group decision making skills.In Proceedings of ACM Academic MindTrek Conference, Tampere, Finland.
  • Ben Kirman, Shaun Lawson, and Conor Linehan (2009) Gaming on and off the social graph: the social structure of Facebook games. In Proceedings of the Symposium of Social Computing Applications (SCA) at IEEE International Conference on Social Computing. Vancouver, Canada.
  • Conor Linehan, Shaun Lawson, Mark Doughty, and Ben Kirman (2009) Thereʼs no ʻIʼ in ʻEmergency Management Team:ʼ designing and evaluating a serious game for training emergency managers in group decision making skills. In Proceedings of the 39th Conference of the Society for the Advancement of Games & Simulations in Education and Training (SAGSET). Leeds, UK

2008

  • Ben Kirman, Shaun Lawson, Duncan Rowland, Fabrizio Davide, Francesco Collovà, and Stefano Puglia (2008) Familiars: manipulating social networks with mobile gaming. In Proceedings of the International Games Design and Technology Workshop and Conference (GDTW). Liverpool, UK.
  • Ben Kirman, Sean Casey, Shaun Lawson, and Duncan Rowland (2008) User powered games for research. In Proceedings of the International Games Design and Technology Workshop and Conference (GDTW). Liverpool, UK.
  • Ben Kirman and Duncan Rowland (2008) Socially respectful enjoyment tracking for tabletop games. In Proceedings of ACM SIGCHI Conference on Human Factors in Computer Systems Extended Abstracts. Florence, Italy.

≤ 2007

  • Sean Casey, Ben Kirman, and Duncan Rowland (2007) The gopher game: a social, mobile locative game with user generated content and peer review. In Proceedings of the International Conference on Advances in Computer Entertainment Technology (ACE). Salzburg, Austria.
  • Ben Kirman and Duncan Rowland (2006) Familiars: social gaming with PASION. In Proceedings of the International Games Design and Technology Workshop and Conference (GDTW). Liverpool, UK.
  • Ben Kirman and Abdennour El Rhalibi (2004) A Riot Control Mechanism for Games. In Proceedings of the International Games Design and Technology Workshop and Conference (GDTW). Liverpool, UK.

Service

  • CHI 2019: Co-Chair, alt.CHI
  • CHI 2018: Co-Chair, alt.CHI
  • NordiCHI 2018: Co-Chair, Future Scenarios
  • DIS 2018: Associate Chair, Papers & Notes
  • ACI 2018: Member of Steering Committee
  • NordiCHI 2018: Associate Chair, Papers
  • CHI PLAY 2017: Juror, Spotlight Papers
  • DIS 2017: Associate Chair, Papers & Notes
  • FCDFF 2016: Conference Co-Chair
  • GROUP 2016: Associate Chair, Papers & Notes
  • British HCI 2015: Co-Chair, Position Papers
  • CHI PLAY 2014: Social Media Co-Chair
  • British HCI 2014: Co-Chair, Short Papers