(2018) A card game to support students’ systemic learning in BiologyRead more "Catastrophic"
(2018) Using Chaos Magick as an Interface to AI AgentsRead more "Ritual Algomancy"
(2017) What is the Dog Internet? It’s like the human internet, but for dogs.Read more "The Dog Internet"
(2016) Organising a fictional conference for imaginary people to pretend to talk about fabricated researchRead more "Fictional Conference"
(2015) A game about passion, superstitions, rituals and piesRead more "Non-League Football Supporter"
(2015) On authenticity, keeping promises, chewing gum and coin mechanismsRead more "Joust Cabinet"
(2015) A game exploring prayer, superstition and how to design with worshipRead more "Sacred Harvest"
(2015) Speculative design as a tool to understand the implications of technology for animal companions.Read more "Quantified Pets"
(2014) Coffins as game controllers, uncomfortable interactions and death in VRRead more "Dead Fun: Coffin Games"
(2014) The banal right-wing values of computing researchRead more "Punk HCI"
(2013) Research fiction on automation and the sinister values of Human-Computer InteractionRead more "Evil Robots from the Future"
(2012) The notorious mobile game where players smuggle virtual drugs through real airport securityRead more "Blowtooth – The game of international smuggling"
(2011) Award winning adventure generator for wannabe urban flâneursRead more "GetLostBot Serendipity Generator"
(2011) Ambient digital mindreading for office workersRead more "The Corridor of Dreams"
(2011) The infamous urban game that rewards players for visiting locations with higher crime statisticsRead more "FearSquare"
(2010) Using social networks for estimating nutritional value of home cookingRead more "Playtter – Social Nutrition"
(2010) The game for closet sociopathsRead more "Feckr."
(2010) Understanding anthropomorphism of cats on the internetRead more "TagPuss – I can haz emoshuns?"
(2010) Speculative design of a digital assistant that changes behaviour through punishment instead of rewardRead more "Evil Kitchen"
(2009) A social game where players must send gifts to progressRead more "PASION Fruit"
(2009) Analysing social network data to determine animal personalityRead more "Familiars 2"
(2009) A game about collecting trinkets and building social networksRead more "Magpies"
(2007) Social game about creatures who travel the world meeting new peopleRead more "Familiars"
(2006) Early exploration of Social TV in the BBC Innovation LabsRead more "BBC Together"