Publications

I’ve been very fortunate to have worked with some of the world’s smartest scholars and published a wide variety of peer-reviewed papers related to gameful/playful design and analysis. Nearly all are available for free download through my institution’s ePrints system, except for papers marked as “In Press” for which an authors’ version will normally be released after the event. If you have any questions, or ideas for collaborations, contact me at ben@kirman.org.

2015

  • Kieran Hicks, Kathrin Gerling, Ben Kirman, Conor Linehan and Patrick Dickinson (2015 – In Press) Exploring Twitter as a Game Platform; Strategies and Opportunities for Microblogging-based Games. In CHI PLAY ’15 Proceedings of the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play. London, UK
  • James Brown, Kathrin Gerling, Patrick Dickinson and Ben Kirman (2015 – In Press) Dead Fun: Uncomfortable Interactions in a Virtual Reality Game for Coffins. In CHI PLAY ’15 Proceedings of the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play. London, UK
  • Alexandra Samper-Martinez, Kathrin Gerling, Ercilia Garcia-Álvarez, Ben Kirman and Shaun Lawson (2015 – In Press) “After All the Time I Put Into This”: Co-Creation and the End-of-life of Social Network Games. In CHI PLAY ’15 Proceedings of the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play. London, UK
  • Tom Feltwell, Grzegorz Cielniak, Patrick Dickinson, Ben Kirman and Shaun Lawson (2015 – In Press) Dendrogram Visualization as a Game Design Tool. In CHI PLAY ’15 Extended Abstracts of the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play. London, UK
  • Kathrin Gerling, Conor Linehan, Ben Kirman, Michael Kalyn, Adam Evans and Kieran Hicks (2015 (TBC) – Accepted for Publication). Creating Wheelchair-Controlled Video Games: Challenges and Opportunities When Involving Young People with Mobility Impairments and Game Design Experts. To appear in International Journal of Human-Computer Studies (IJHCS).
  • Ben Kirman, Tom Feltwell and Conor Linehan (2015) Player superstition as a design resource. In DiGRA Conference Extended Abstracts. Lüneburg, Germany
  • Ben Kirman, Sabine Harrer, Andrea Hasselager, Conor Linehan, Ida Toft and Raimund Schumacher (2015) Cunt Touch This: A Conversation on Intimate Design and Embarrassment. In Proceedings of the Workshop on Embarrassing Interactions, ACM SIGCHI Conference on Human Factors in Computing Systems. Seoul, Republic of Korea
  • Shaun Lawson, Ben Kirman, Conor Linehan, Tom Feltwell, and Lisa Hopkins (2015) Problematising upstream technology through speculative design: the case of quantified cats and dogs. Proceedings of ACM SIGCHI Conference on Human Factors in Computer Systems. Seoul, Republic of Korea (Honourable Mention)
  • Conor Linehan, Sabine Harrer, Ben Kirman, Shaun Lawson, and Marcus Carter (2015) Games against health: a player-centered design philosophy. Extended Abstracts of ACM SIGCHI Conference on Human Factors in Computer Systems. Seoul, Republic of Korea

2014

2013

2012

2011

2010

2009

2008

≤2007

  • Sean Casey, Ben Kirman, and Duncan Rowland (2007) The gopher game: a social, mobile locative game with user generated content and peer review. In Proceedings of the International Conference on Advances in Computer Entertainment Technology (ACE). Salzburg, Austria.
  • Ben Kirman and Duncan Rowland (2006) Familiars: social gaming with PASION. In Proceedings of the International Games Design and Technology Workshop and Conference (GDTW). Liverpool, UK.
  • Ben Kirman and Abdennour El Rhalibi (2004) A Riot Control Mechanism for Games. In Proceedings of the International Games Design and Technology Workshop and Conference (GDTW). Liverpool, UK.