Publications

I’ve been very fortunate to have worked with many world-class scholars and designers, and have published a wide variety of peer-reviewed papers related to gameful/playful/critical design and analysis. Nearly all are available for free download through the links provided, except for papers marked as “In Press” for which an authors’ version will normally be released after the event. If you have any questions, requests, or ideas for collaborations, contact me at ben@kirman.org.

2017

  • Ben Kirman, Shaun Lawson and Conor Linehan (2017) The Dog Internet: Autonomy and Interspecies Design. In Proceedings of Research through Design Conference. Edinburgh, UK
  • Kiel Long, John Vines, Selina Sutton, Phil Brooker, Tom Feltwell, Ben Kirman, Julie Barnett and Shaun Lawson (2017 – In Press) “Could You Define That in Bot Terms?”: Requesting,
    Creating and Using Bots on Reddit. Proceedings of ACM SIGCHI Conference on Human Factors in Computer Systems. Denver, USA
  • Conor Linehan, Ben Kirman and MC Hammer (2017 – In Press) MC Hammer Presents: The Hammer of
    Transformative Nostalgification – Designing for Engagement at Scale. alt.CHI: Extended Abstracts of ACM SIGCHI Conference on Human Factors in Computer Systems. Denver, USA.
  • Ben Kirman, Conor Linehan, Shaun Lawson and Dan O’Hara (2017, Rejected by fascists) CHI and the future robot fascist enslavement of humankind: a retrospective. Rejected from alt.CHI: Extended Abstracts of ACM SIGCHI Conference on Human Factors in Computer Systems. Denver, USA.

2016

2015

2014

2013

2012

2011

2010

2009

2008

≤2007

  • Sean Casey, Ben Kirman, and Duncan Rowland (2007) The gopher game: a social, mobile locative game with user generated content and peer review. In Proceedings of the International Conference on Advances in Computer Entertainment Technology (ACE). Salzburg, Austria.
  • Ben Kirman and Duncan Rowland (2006) Familiars: social gaming with PASION. In Proceedings of the International Games Design and Technology Workshop and Conference (GDTW). Liverpool, UK.
  • Ben Kirman and Abdennour El Rhalibi (2004) A Riot Control Mechanism for Games. In Proceedings of the International Games Design and Technology Workshop and Conference (GDTW). Liverpool, UK.

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