Publications

I’ve been very fortunate to have worked with many world-class scholars and designers, and have published a wide variety of peer-reviewed papers related to gameful/playful/critical design and analysis.
Some of the papers are available freely via the links, others are held hostage by publishers. Email me for a copy of the author’s version of any of them for free. Seriously, I’d love to send them you. If you have any questions, requests, or ideas for collaborations, contact me at ben@kirman.org.
2019

2018

  • Daniel Pargman, Elina Eriksson, Rob Comber, Ben Kirman, and Oliver Bates (2018). The futures of computing and wisdom. (Workshop) In Proceedings of the 10th Nordic Conference on Human-Computer Interaction (NordiCHI ’18). Oslo, Norway.
  • Ben Kirman, Conor Linehan and Shaun Lawson (2018) Reorienting Geolocation Data through Mischievous Design. In Mark Blythe and Andrew Monk (Eds) Funology 2: From Usability to Enjoyment. Springer.
  • Ben Kirman, Joe Lindley, Mark Blythe, Paul Coulton, Shaun Lawson, Conor Linehan, Deborah Maxwell, Dan O’Hara, Miriam Sturdee and Vanessa Thomas (2018). Playful Research Fiction: A Fictional Conference. In Mark Blythe and Andrew Monk (Eds) Funology 2: From Usability to Enjoyment. Springer.
  • Tom Feltwell, Shaun Lawson, Enrique Encinas, Conor Linehan, Ben Kirman, Deborah Maxwell, Tom Jenkins and Stacey Kuznetsov (2018) “Grand Visions” for Post-Capitalist Human-Computer Interaction (Workshop). Proceedings of Extended Abstracts of the ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2018). Montréal, Canada.

2017

2016

2015

2014

2013

2012

2011

2010

2009

2008

≤2007

  • Sean Casey, Ben Kirman, and Duncan Rowland (2007) The gopher game: a social, mobile locative game with user generated content and peer review. In Proceedings of the International Conference on Advances in Computer Entertainment Technology (ACE). Salzburg, Austria.
  • Ben Kirman and Duncan Rowland (2006) Familiars: social gaming with PASION. In Proceedings of the International Games Design and Technology Workshop and Conference (GDTW). Liverpool, UK.
  • Ben Kirman and Abdennour El Rhalibi (2004) A Riot Control Mechanism for Games. In Proceedings of the International Games Design and Technology Workshop and Conference (GDTW). Liverpool, UK.

Service

  • CHI 2019: Co-Chair, alt.CHI
  • CHI 2018: Co-Chair, alt.CHI
  • NordiCHI 2018: Co-Chair, Future Scenarios
  • DIS 2018: Associate Chair, Papers & Notes
  • ACI 2018: Member of Steering Committee
  • NordiCHI 2018: Associate Chair, Papers
  • CHI PLAY 2017: Juror, Spotlight Papers
  • DIS 2017: Associate Chair, Papers & Notes
  • FCDFF 2016: Conference Co-Chair
  • GROUP 2016: Associate Chair, Papers & Notes
  • British HCI 2015: Co-Chair, Position Papers
  • CHI PLAY 2014: Social Media Co-Chair
  • British HCI 2014: Co-Chair, Short Papers

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