Publications

I’ve been very fortunate to have worked with some of the world’s smartest scholars and published a wide variety of peer-reviewed papers related to gameful/playful design and analysis. Nearly all are available for free download through my institution’s ePrints system, except for papers marked as “In Press” for which an authors’ version will normally be released after the event. If you have any questions, or ideas for collaborations, contact me at ben@kirman.org.

2015

2014

2013

2012

2011

2010

2009

2008

≤2007

  • Sean Casey, Ben Kirman, and Duncan Rowland (2007) The gopher game: a social, mobile locative game with user generated content and peer review. In Proceedings of the International Conference on Advances in Computer Entertainment Technology (ACE). Salzburg, Austria.
  • Ben Kirman and Duncan Rowland (2006) Familiars: social gaming with PASION. In Proceedings of the International Games Design and Technology Workshop and Conference (GDTW). Liverpool, UK.
  • Ben Kirman and Abdennour El Rhalibi (2004) A Riot Control Mechanism for Games. In Proceedings of the International Games Design and Technology Workshop and Conference (GDTW). Liverpool, UK.